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Thayvian Nights

Public Modules
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Setting: Thay ( Section: Tyraturos )
Starting Level: 3
Ending Level: 9-10
Races: Any
Alignment: Any, but some actions may bring unwanted attention to yourself.
Classes: All, but Red Wizard of Thay (and possibly others whether they conflict with the plot or not)

Table of Contents


Introduction


Thayvian Nights is a series of modules in one campaign to be released in in 2-3 parts. The first act will include the Introduction through Chapter III, detailing your journey through Thay with your companions to escape from the pains they have inflicted upon you. Chapter I is near completion, and parts of Chapter II is complete. Fortunately, Chapter II will move much faster than Chapter I.

Storyline


Introduction


It has been many years last a war was seen in the East. After Thay’s defeat, they opened their borders to trade and began various endeavors to become a prosperous nation. The particularly weak city of Telflamm, ruled by Wendren Balindre, a prince that inherited his father’s riches and land, has fallen under the control of the Shadowmasters. Although many of the nobles of Telflamm exist only because they agreed to turn the other way whenever the Shadowmasters commit a crime, one noble had learned about the Shadowmasters next brash move and decided to act against it through recruiting you and your partner while you were passing through the city. The Shadowmasters intend on setting up a rendezvous point with the daughter of one of the Simbul's apprentices who was to discuss political matters with Lady Gallidy in Two Stars to capture her. For what reasons that they would risk a war with Aglarond to capture the apprentice's daughters is not certain, but you must not let her be captured.

Features


  • 5 member party system
  • Low number of magical items.
  • Large and intricate plot full of twists and turns
  • Intricate and detailed companions with romance options in at least two of them.
  • Minimum of 6 central companions with more high likely to come.
  • Employs challenging encounters for use of combat strategies.
  • Medium-Low Combat EXP (most EXP gained through quests).
  • Traps and Locks for Rogues, but one is not required to play.
  • Puzzles with answers in a document provided to you on download

Current Progress


Revamping the Aragaard Mines with lots of dialogue, sidequests and detail.

Screenshots


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Tyraturos Outskirts Sunrise

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Tyraturos Outskirts Sunset

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Tyraturos Outskirts Moonrise

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House of Pleasure

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Bounty Tavern

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Durrash in the Night

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Thayan Slave Camp Barracks
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Aragaard Slave Mines
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Life of the Guards
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Outside Aragaard Slave Camp

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Introduction

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Beach

Created by: Anduraga last modification: Friday 28 of December, 2007 [22:38:10 UTC] by Anduraga


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