A Time to Die
Table of Contents
IntroductionAn upcoming module for prestige level characters set in the Savage Frontier towns of Red Larch and Triboar and leading to the conclusion based in the bustling city of Yartar. It will follow the guidelines set out by the Forgotten Realms Weave. BackgroundA mysterious enemy has been terrorizing the townsfolk of your hometown of Red Larch with increasing frequency and people are even starting to go missing. Your parents have just been kidnapped — thus you begin your search to find out what has become of them. Unwittingly, you stumble upon an assassination plot of a high official and must fight or scheme your way to resolve it one way or another. You will discover whether it is time to die...or not. Things to Do?Act I areas, scripting and convos Act II areas, scripting and convos Act III areas, scripting and convos Campaign journal World Map Things in ProcessACT I: Part One Working on the areas for the town of Red Larch - Players home (design by LadyE, complete) - Blackbutter Inn (design by LadyE) - Blackbutter Crypt (designs by LadyE and SGK73) - Wainwright Warehouse (design by Wyrin) - The Swinging Sword - Sand's Mageshop (Design by Lady Lilia) - Church of Tyr (Found from Silverwant Campaign, from OC?) - Red Larch Rambler (Design by Marcelo Lopes and edited by LadyE) - Pawn shop (Design by Lady Lilia) - Ogmoth's Harness shop - Exterior of Red Larch (Design by LadyE) ACT I: Part Two - Bishop's Retreat (Design by Marcelo Lopes, edited by LadyE) - Iniarv's Tower exterior area (Design by Boomstick, edited by LadyE) - Cave of Doom (newly added - designed by SGK73) Alpha testing - part way through Act I (scenes from Red Larch) Conversations of the various companions and NPCs Persistent Companion List: Trent (Human, Rogue/Nightsong Enforcer) Karena (Human, Druid/Lion of Talisid) Ming-Na? (Human, Sorceress) Erik (Human, Cleric/Shining Blade) Celendir (Wild Elf race, Ranger/Bladesinger) Ramina (Human, Bard/Possible Stormsinger) Logan (new, not determined yet) Things DoneTeam list (Gaming Parents Studios) LadyElvenStar Jackyo Daronas Xandurpein SirChet E.C. Patterson General designs for Act I Red Larch settings, just needs walkmesh August 24th, 2007 Update - Camb designed banners and shields for the Triboar and Yartar soldiers who police the area - I designed armor to match the design that Camb created. December 24th, 2007 Update - most areas are ready for alpha testing for Act I - finalizing dialogues in Chapter 1 of Act I - adding side quests for Act I - adding custom creature encounters in Act I January 14, 2008 Update - waiting to add prestige classes to companions and some monsters - need to up the difficulty level on all encounters - work on roadwalker script (not working as well as I would have liked) - Xandurpein is writing the romances for the companions - Logo for campaign is done, may be tweaked later - alpha testing to proceed once prestige classes are added Created by: ladyelvenstar last modification: Monday 14 of January, 2008 [15:49:37 UTC] by ladyelvenstar |
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